Games that will make me cum

About This Content

Did you enjoy the soundtrack of "Mini Mecum?"

Have you wanted to listen to the music more, without needing to open and close the game each time?

Are you obsessing over the game, and want to spend more time with content from it?

Is your every waking moment dedicated to the consumption of mini Mecum related media?

Have you told your friends and family about Mecum?

Have your thoughts been completely consumed by everything that is Mecum?

Does Mecum flash before your eyes when you blink?

Do you see Mecum when you sleep?

Are you, at your very essence, Mecum?

Do you want to support a game dev who makes weird stuff?

Then Mini Mecum's OST is for you! Featuring high quality copies of all tracks you can hear in game, and the hit trailer song by Ben Knight!

Abstract

We describe salient aspects of the idioculture of videogame play, based on interviews conducted with 20 devoted videogame players and several hours of observation of small-group game play. We explore the meaningfulness of videogame play for participants, specifically through an examination of the social quality of play, interaction during play, the enactment of status differences in and through play, and players' desire to play games perfectly and/or completely. We elicit players' comments about acceptable and unacceptable forms of cheating, and we explore their management of the stigma attached to playing violent games and playing excessively. We conclude by highlighting game players' penchant for finding moral content in their favorite games and game characters.

Journal Information

Sociological Forum, the official journal of the Eastern Sociological Society, is a peer-review journal that emphasizes innovative articles developing topics or areas in new ways or directions. While supporting the central interests of sociology in social organization and change, the journal also publishes integrative articles that link subfields of sociology or relate sociological research to other disciplines, thus providing a larger focus on complex issues. Building on the strength of specialization while stressing intellectual convergences, this publication offers special opportunities for using the techniques and concepts of one discipline to create new frontiers on others.

Publisher Information

Wiley is a global provider of content and content-enabled workflow solutions in areas of scientific, technical, medical, and scholarly research; professional development; and education. Our core businesses produce scientific, technical, medical, and scholarly journals, reference works, books, database services, and advertising; professional books, subscription products, certification and training services and online applications; and education content and services including integrated online teaching and learning resources for undergraduate and graduate students and lifelong learners. Founded in 1807, John Wiley & Sons, Inc. has been a valued source of information and understanding for more than 200 years, helping people around the world meet their needs and fulfill their aspirations. Wiley has published the works of more than 450 Nobel laureates in all categories: Literature, Economics, Physiology or Medicine, Physics, Chemistry, and Peace. Wiley has partnerships with many of the world’s leading societies and publishes over 1,500 peer-reviewed journals and 1,500+ new books annually in print and online, as well as databases, major reference works and laboratory protocols in STMS subjects. With a growing open access offering, Wiley is committed to the widest possible dissemination of and access to the content we publish and supports all sustainable models of access. Our online platform, Wiley Online Library (wileyonlinelibrary.com) is one of the world’s most extensive multidisciplinary collections of online resources, covering life, health, social and physical sciences, and humanities.

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Games that will make me cum

You have two kinds of statistics: Needs and Attributes. There are several romance options they can interact with. They have three primary statistics: Love Points (LP), Kink Points (KP), and Lesbian Points (GP). Certain other romance options have additional statistics as noted in their sections.

In Love and Sex, you take actions to do things or move around the game. Actions may cost you time and/or attributes. You can see what the action will cost you by hovering over the icon. Many actions have additional requirements, such as specific needs or attributes or characters in the room, or certain seasons.

You can play either as a male character (Mike) or a female character (Bree). Please note that Mike has significantly more content in the game at this time.

Needs

You have 4 needs: Energy, Hunger, Grooming, and Fun.

Energy is refilled by either sleeping (my bedroom, faster with the luxury bed bought at the mall), drink a coffee (kitchen, once per day, free action), taking a break (office, free action) or drinking an energy drink (bakery, 25$, consumable) You can only drink one coffee per day, taking a break counts as coffee.

Hunger is filled by either having a meal (kitchen), eating a hotdog (mall, 5$), eating a hamburger (pub, 25$), or eating a pastry (bakery, 25$, consumable).

Grooming can be refilled by taking a shower in the bathroom (at a lower level of love points your housemates will not allow you in the bathroom alongside with them) or eating a mint candy (bakery, 25$, consumable)

Fun can be refilled by watching TV (living room), playing video games (after buying or being gifted the Z-box), play a game (arcade, 1$), take a break (office), reading the fun book (bookstore, 25$), watching a movie (movie theater, 10$), masturbate (living room, free action, requires under yellow fun) and complimenting/kissing the romance options. Sending texts to all the characters in your contacts is a good way to increase fun and love points at the same time.

If one of your needs is below 5 it will block a small amount of actions, if your needs are in yellow (3 or below) they will block most of your actions, if your needs are in red (0) they will block almost everything except the most basic of actions (sleeping, eating and solving whatever need is in red)

Attributes

Knowledge increases the amount of money you get from working in the office, the amount of topics you get to talk about (you start with 2 and you get a new one every 10 levels) and the prerequisite for options in events increase knowledge by thinking hard (park, only when all your needs are above 5, 50% chance), reading a knowledge book (book store, 100$, free action), studying (university, 3h, 25$), and buying the knowledge machine (mall, 200$, not guaranteed every night) also increased by wearing certain clothes.

Fitness increases your energy level and the prerequisite for options in events increase fitness by doing push-ups (your bedroom, only when all your needs are above 5, 50% chance), swimming (pool, only spring and summer months, requires bathing suit), going for a run (park, requires sports clothes), doing some light training (gym, requires sports clothes), doing some heavy training (gym, requires sports clothes), and buying the fitness machine (mall, 200$, not guaranteed every night) also increased by wearing certain clothes.

Charm decreases the chance of giving a bad compliment and prerequisite for options in events increase charm by practicing speech (bathroom, only when all your needs are above 5, 50% chance), sunbathing (pool, only spring and summer months), getting a haircut (mall, 50$), partying (nightclub (15$), 50$), reading the charm book (bookstore, 100$), and buying the charm machine (mall, 200$, not guaranteed every night) also increased by wearing certain clothes.

Morality is a Bree MC specific trait that describes how good or bad your character is. This controls what actions might be available with certain other characters, positive points will be called morality and negative points immorality.

Your starting attributes are also raised by your choices in the prologue.

Skills

These there are the skills that currently matter in gameplay. All skills are picked at the start of the game skills, but some skills can be learned as the game progresses. The initial skill choice is detailed in the Walkthrough section.

Good Skills

  • Martial arts: you'll need less fitness to win a fight, earnable on the beach
  • Video games: you'll need less knowledge to win the videogame event. Can beat Bree while gaming in the living room (+1kp)
  • Iron stomach: you'll need 1 less food??
  • Night owl: you'll need 1 hour less of sleep
  • Hung: get +1LP if romance options happen to encounter the trouser python (+1LP if you're in the bathroom with Sasha or Bree, first asking you to leave counts), always impregnate a girl when you cum inside her if she has pregnancy content
  • Guitar: the prerequisite for the band storyline. It can be learned from a book in the book shop.
  • Cooking: desire gain from eating with Sasha and Bree in the morning (this skill is earnable in-game) and can affect dialogue with some characters.
  • Shooting: Has some effect on Aletta’s story.
  • Dancing: Has a minimal effect on the current story.
  • Luck: Starting money boost. Better odds on the bar lottery. Can be earned by getting Lavish's lucky panties or finding a 4 leaf clover, however, the clover only gives luck for one day
  • Golf: No current effect
  • Massage: Can give Sasha foot massages. Learned from the book shop.
  • Workaholic: 2x work progress bar

Skills also influence Daily Passive Love (more on that under 1.5)

Bad Skills

  • Debt: lose 100$ each week before paying rent
  • Unlucky: worse odds in the bar lottery
  • Animals Hate Me: Shark will attack if you swim at the beach

Money

The Office

For Mike, the only way to reliably get money is to work at the office (you can also roam the streets for a random event or play vidya but you won't get far that way). Either work hard (4 hours) or work (4 hours), work hard gets you more money, and costs more fun but is only available if all your needs are above 5, work is available if your needs are above 3. You also have random events while working that can change how much money you get.

Work is only available in day hours and from Monday to Saturday, this is important because of the next point important! Every Monday morning 100$ (50$ on easy, $200 on hard) will be required to pay the rent, if you can't do this then you'll take a massive relationship hit with your roommates.

At the office, you have a promotion bar. When this reaches 100%, you will receive a promotion. This includes a new office and a salary increase. The more promotions you get, the more your salary increases. Promotions will also unlock new content.

The office salary is based on the number of promotions, charm, and knowledge. Raising all of these attributes will raise Mike’s salary.

Mall Jobs

For Bree or Mike (if he loses or quits his office job), the alternative is mall jobs. Mall jobs pay much less than the office job and are not very fulfilling, but they will do the trick.

These jobs include:

  • Bakery: This job pays based upon your Charm.
  • Electronic Shop: This job pays based upon your Knowledge.
  • Gym: This job pays based upon your Fitness.
  • Bookstore: This job pays based upon your Charm, and pays twice the amount as the Bakery. For Bree, it requires 25 morality.
  • Sex Shop: This job pays based upon your Charm, and pays twice the amount as the Bakery. For Bree, it requires 25 immorality.

Shops

You can purchase items at various shops. There are four types of items you can buy:

  • Gifts: Gifts are items that will specifically be given to the characters you date. They can be flowers, candies, books, clothing, and certain sex shop items such as the slave collar.
  • Consumables: Consumables are items that you buy and use. They include items such as cakes, mint candies, medicine, and condoms.
  • Clothing: Clothes are items that you can equip for some effect. You have two slots to equip: The main clothing and an accessory. Each item in the clothes shop describes what it affects.
  • Plot items: Other items exist for plot purposes, and cannot be used explicitly but may be needed to make some scenes available. Examples of this are the bicycle or car, which unlocks the beach. Note that plot items can also be clothing, such as sports clothes and fancy clothes needed to unlock the gym and nightclub, respectively.

Chores

Each week you're supposed to do certain chores as part of the household. There will be a bar that fills up to 100% while you are in the house. When you have filled this bar it will go away.

These are best left until Sunday as you don't have that much to do during that day.

If you don't do the minimum of 4 chores then you'll lose 10LP with both Bree (or Mike if Bree MC) and Sasha.

Doing unfinished chores even after your chore meter is maxed out will gain extra LP with your roommates.

For 100$/week you can hire a cleaning service and not have to do chores.

Getting Sick

You have a small chance of getting sick every day.

If you get sick, other characters will comment on it, but it otherwise has minimal effect on the game. If you buy medicine in the mall, using it will immediately remove the effect.