Question
I was just wondering is there a complete indexed list of cards in-game and obtainable ones. I was just wondering what proportion of the 8000 or so cards there are, are already available
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anoymous
"Bastion's Magic Cylinder" you piece of shit...
anoymous
Hello, I know the card catalogue, but where did you get the number 3979, the card catalogue on my phone anyway doesn't have a number next to each card
anoymous
3,979 currently. There is a feature in game called "Card Catalogue" (found in the Card Studio). There, you can look up
ANY card by name, and see if it is in-game and how to obtain it.
The game also knows how to play other cards, such as Bastion's "Magic Cylinder," that are used by NPCs but not obtainable by players.
anoymous
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With the fourth Yu-Gi-Oh series, another summoning type was introduced: XYZ Summoning. These were made by overlaying multiple monsters of the same level, the new monster having "Ranks" and having an ability that could only be used by detaching one of the monsters.
But Konami wasn't satisfied just creating Xyz monsters. They added a special kind of Xyz, the Numbers, of which there were 107, which had a special significance to ZEXAL's storyline. In the anime, they all had the ability that they couldn't be destroyed except by other Numbers, and they were some of the most powerful Xyz monsters.
10/10 NUMBER 106: GIANT HAND
At one point Giant Hand was one of the most expensive cards because it was a YCS prize card, meaning only tournament winners could get it.
At the time it’s effect was impressive: during either player’s turn, Giant Hand could detach two materials to negate the effect of a monster on the field. This shut down the opponent before they could even start.
9/10 NUMBER 101: SILENT HONOR ARK
Made up of two level-4 monsters, Silent Honor ARK can detach a material from itself to attach one of the opponent’s monsters to it as material. If it would be destroyed, it can detach a material from itself instead.
The actual card effect is far more reasonable, as it requires the player to detach both materials, and the effect targets, which is why Silent Honor ARK got power-crept.
8/10 NUMBER 46: DRAGULON
Made of two level-eight monsters, Dragulon has a ton of effects. It can negate the effects of any Dragon-Type monsters the opponent has. It also can’t be targeted for attacks or effects if the player controls another dragon.
If the player doesn’t control a dragon, Dragulon can detach to special summon a dragon from hand. And if it has no materials, the player can take control of a Dragon the opponent controls. This card wasn’t used frequently, but when it can do all this, it probably didn’t need to be.
7/10 NUMBER 62: GALAXY EYES PRIME PHOTON DRAGON
The best kind of massive beat stick, this card is much like every other Galaxy-Eyes in that it strikes down other Xyz monsters. While this card does battle, it can detach a material to gain attack equal to the combined Ranks of all Xyz monsters on the field times 200.
Since it already has 4000 ATK, it’s guaranteed to go up to almost 5000. However, if the card doesn’t have Galaxy-Eyes Photon Dragon as Xyz material, any battle damage it does is halved.
6/10 NUMBER 61: VOLCASAURUS
Volcasaurus has one of the better effects of an XYZ monster. The player can detach a material from it to destroy a monster on the field, then make the opponent take damage equal to its attack.
The actual card forbids the player from attacking once it’s used its effect, but the anime one doesn’t seem to have that problem.
5/10 NUMBER 11: BIG EYE
Made up of two level-seven monsters, Big Eye can once per turn detach a material from the card to take control of an opponent’s monster.
It can’t attack for the turn, but the best part about this effect is the player doesn’t have to return the monster. They get to keep it forever, and still get to attack the following turn.
4/10 NUMBER 38: HOPE HARBINGER TITANTIC GALAXY
Used primarily in the manga, this monster is made up of two level-eight monsters. When a spell card or effect is used, Hope Harbinger negates that effect and attaches that spell to itself as a material. That’s not even it’s main effect, it’s just something it does on the side.
Its primary effect is detaching a material to make the opponent’s monster change it’s attack target to this card. Hope Harbinger is easily one of the most powerful Xyz monsters, and the only thing holding it back is it needs two level-eights.
3/10 NUMBER 41: BAGOOSKA THE TERRIBLY TIRED TAPIR
Bagooska is the ultimate stall card. It can’t be destroyed by card effects when it’s in attack position, and it can’t be targeted by card effects. If it’s in defense position, it forces all face up monsters on the field to go into defense position and negates the effects of any monsters in defense position when the effect is activated.
Essentially, this is just one massive time-out. The only downside is every turn the player has to detach a material from it, and when they can’t, Bagooska is destroyed.
2/10 NUMBER 16: SHOCK MASTER
Shock Master is one of the few Numbers that’s actually banned, and it’s easy to understand why. Made up of three level-four monsters, Shock Master can detach a material from itself to declare a card type—monster, spell or trap.
The effects of any cards played of that type get negated for the opponent’s next turn. It’s easy enough to make three of these back to back, locking the opponent entirely out of the game. The anime version is even worse, locking the player out for two straight turns.
1/10 NUMBER 86: HEROIC CHAMPION - RHONGOMYNIAD
The main boss monster of Heroic Challengers, this card has been banned in the TCG for quite some time. Once per turn during the opponent’s end Phase, the player has to detach an Xyz material. Rhongomyniad can be made of two to five Warrior monsters and gains effects based on how many monsters are attached to it.
At one, it can’t be destroyed by battle, with two it gains 1500 ATK and DEF so it becomes 3000 ATK. At three, it’s unaffected by other cards, by 4 the opponent can’t summon monsters, and by five they can destroy all cards the opponent controls once a turn. It’s an absurd card that can shut down every deck if it gets enough materials.
NEXT: Yu-Gi-Oh!: 5 Monsters That Could Take Down Captain Marvel (& 5 She Could Take Down)